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Category: Game Design Corner

Pico-8 and Lua Tutorial 1: Learning the Bare Essentials

Pico-8 is a fantastic little program for designing tiny 2d sprite-based games. It uses the Lua programming language, which is a dynamically-typed scripting programming language. Lua is a popular language in building mods for video games since it’s very simple and lightweight. Lua is an easy, user-friendly language to learn,…

“Last time on Dragon Ball Z…” How to get your players up to speed when they’ve been gone awhile

It happens to everyone. You’re enjoying the latest story-driven game or open world RPG, but suddenly, for one reason or another, you stop playing the game. Not that you weren’t enjoying the game, but it was getting late that night. Your boss wants you in early the next morning to…

Punishment in Video Games: How Much Punishment is Too Much or Too Little?

The question of how much punishment should be given to the player when they lose a life or make a bad choice is highly dependent on the type of game being created. Most modern single-player games tend to have less punishment as publishers want people to be able to complete…