So this is my second post regarding discussing the development process for one of my games. As I’m typing this, I just realized that I forgot to write one for Night of the Crescent Moon, so now I’m making a mental note to go back and write one for that…
Category: Game Design Corner
Who made Yume Nikki, and why? This is a question I’ve wondered several times after playing through the game a couple years back. This question evades a clear answer, for no concrete explanations seem to exist online. The game is polished and well thought out, and yet answers to its…
Based on the Taste of Power trope. Let’s face it, it can take quite a while before a player in a game gets to the really cool content. That’s what people who defend Final Fantasy 13 tell me at least: just play the game for 20 hours, then the real…
It’s no secret that we live in an age where more video games are developed than ever. With more and more games coming out each year, how can smaller indie developers hope to compete? Well…there’s all sorts of ways, as you might expect. Today we’ll be looking at the Unwinnable…
This is my first post where I will be discussing the development process of one of my games. I think it’s important to be able to explain to other people how your work is built so that they may be able to learn from it 😀 If I get around…
When designing a video game, there is a good chance that you will need to come up with some enemies and bosses for the player to face. Invariably, the question becomes: what makes a good enemy or boss design? In this post, I will look at some memorable villains of…
It happens to everyone. You’re enjoying the latest story-driven game or open world RPG, but suddenly, for one reason or another, you stop playing the game. Not that you weren’t enjoying the game, but it was getting late that night. Your boss wants you in early the next morning to…
The question of how much punishment should be given to the player when they lose a life or make a bad choice is highly dependent on the type of game being created. Most modern single-player games tend to have less punishment as publishers want people to be able to complete…