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Published June 8, 2019

Today I’m beginning work on rebuilding Night of the Crescent Moon from scratch, using Love2d instead of Gamemaker Studio, for Adventure Jam 2019. At this point, I no longer utilize Gamemaker and instead fully embrace Love2d for game development purposes.

I originally started this game way back in 2016 for Adventure Jam 2016 on Game Jolt. At the time, I was still in college, and because the jam coincided with finals, I had to drop the game at some point so that I could pass my classes. Obviously, I didn’t want to do this, but sometimes you have to make tough choices in life 🙁

This was an early title screen for the game back in 2016
Here’s another old shot of the player talking to the Crystal Knight

If you’re curious about the old version, I still have it up on Game Jolt. I’m considering delisting it from the public space but keeping the link intact for curiosity’s sake. You can find it here.

I plan to change some of the game’s mechanics as well as add a limited visual aspect to the game. The overall story is essentially the same. Here is what I wrote for the story a few years back.

Night of the Crescent Moon is a text adventure game where you must answer the call of a ghostly voice calling out to you across the pale moonlight. To solve the mystery, you must collect a small number of items and speak with a handful of npc’s who are more or less sympathetic to your quest. Be creative with your equipment usage and listen well to the characters in the game in order to discover the source of the ethereal voice.

Night of the Crescent Moon, 2016

I’d like to add a keyword mechanic like the one in Final Fantasy 2 where you can learn certain words from characters and use that to advance a conversation.

You learn key terms that you can use with characters to learn more about specific topics.

Here’s what the new interface looks like currently.